Showing posts with label argument from design. Show all posts
Showing posts with label argument from design. Show all posts

10 November 2019

God: a New Argument from Design

The game of our universe does not reveal sameness

Posted by Thomas Scarborough


The venerable ‘argument from design’ proposes that the creation reveals a Creator. More than this, that the creation reveals the power and glory of God. Isaac Newton was one among many who believed it—stating in an appendix to his 1637 Principia or Principles of Mathematics:
‘This most elegant system of the sun, planets, and comets could not have arisen without the design and dominion of an intelligent and powerful being.’
The trouble is, there are alternative explanations for design—in fact complete, coherent explanations. To put it in a nutshell, there are other ways that order and design can come about. So, today, the argument is often said to be inconclusive. The evolutionary biologist, Richard Dawkins, writes that it is ‘unanswerable'—which is not to say, however, that it is disproven.

Yet suppose that we push the whole argument back—back beyond all talk of power and glory—back beyond the simplest conceptions of design, to a core, a point of ‘ground zero'. Here we find the first and most basic characteristic of design: it is more than chaos or, alternatively, it is more than featurelessness.

On the surface of it, our universe ought to be only one or the other. Our universe is governed by laws which ought not to produce any more than chaos on the one hand, or featurelessness on the other. We might use the analogy of a chess game, although the analogy only goes so far.* A careful observer of a chess match reports that the entire game is governed by rules, and there is no departure from such rules.

Yet there is clearly, at the same time, something happening in the game at a different level. Games get won, and games get lost, and games play out in different ways each time. There is something beyond the laws. We may even infer that there is intelligence behind each game – but let us not rush to go that far.

However, without seeing the players, one could assume that they must exist—or something which resembles them. To put it as basically as we can: the game lacks sameness from game to game—whether this be the sameness of chaos or the sameness of featurelessness. Something else is happening there. Now apply this to our universe. We ought to see complete chaos, or we ought to see complete featurelessness. We ought not to see asymmetry or diversity, or anything of that sort—let alone anything which could resemble design.

The problem is familiar to science. The physicist, Stephen Hawking, wrote:
‘Why is it (the universe) not in a state of complete disorder at all times? After all, this might seem more probable.’
That is, there is no good explanation for it. Given the laws of nature, we cannot derive from them a universe which is as complex as the one we see. On the other hand, biologist Stuart Kauffman writes,
‘We have no adequate theory for why our universe is complex.’
This is the opposite view. We ought not to see any complexity emerging. No matter what degree of complexity we find today, whether it be Newton's system of the universe, or the basic fact that complexity exists, it should not happen. It is as if there is more than the rules—because the game of our universe does not reveal sameness.

This idea of ‘more’—of different levels of reality—has been seriously entertained by various scientists. The  science writer Natalie Wolchover says, ‘Space-time may be a translation of some other description of reality,’ and while she does not propose the existence of the supernatural, the idea of some other description of reality could open the door to this.

Call this the ‘ground zero’, the epicentre of the argument from design. There is something going on, at a level we do not see, which we may never discover by examining the rules. In the analogy of the chess game, where we observe something beyond the rules, we may not be able to tell what that something is—yet it is clear that it is.

This argument differs from the familiar version of the theological argument from design, which generally assumes that God created the rules which the design displays. On the contrary, this argument proposes that God may exist beyond the rules, through the very fact that we see order.



* A problem with the analogy is that a chess game manifests complexity to begin with. The important point is, however, that the game reveals more than it should.